function DrawImage(ImgD,width,height){ 
	var image=new Image();
	image.src=ImgD.src;

	var bl=image.width/image.height;
	var setwidth=width;
	var setHeight=height/bl;
	if(setHeight>height)
	{
		setHeight=height;
		setwidth=height*bl
	}
	ImgD.width=setwidth;
	ImgD.height=setHeight; 
	
}